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NVIDIA OmniverseHow AI-Generated 3D Models are Transforming 3D PipelinesTechnologies that turn 2D images to 3D models, enable AI-based NPCs, and convert motion to animation are opening up new possibilities for…Aug 31, 20232Aug 31, 20232
InDataSeriesbyLouis-François BouchardAccurate 3D Human Pose and Mesh Estimation from a Single RGB Image! With Code Publicly Avaibable!With the ECCV conference coming soon, we have a ton of amazing papers coming out related to computer vision. Here’s an impressive one made…Aug 22, 2020Aug 22, 2020
InWe’ve moved to freeCodeCamp.org/newsbyDan RutaHow to use WebGL shaders in WebAssemblySetting up shaders to work in a WebAssembly projectDec 28, 20172Dec 28, 20172
Aliaksandr ZhorauECS use case exampleThis article describes a simple game in ECS form. It is an example of basic patterns described in my first article:Mar 7, 2024Mar 7, 2024
InSource TruebyLeoWhy is Entity Component System (ECS) so awesome for game development?During game development, we sometimes want to consider new design patterns. In this case, we can try out the ECS, which has been used more…Dec 9, 2022Dec 9, 2022
InThe Pragmatic ProgrammersbyHerbert WolversonRun Your Rust Games in a BrowserBonus Content from Hands-on RustNov 29, 20213Nov 29, 20213
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InTDS ArchivebyVyacheslav EfimovSystem Design: Quadtrees & GeoHashEfficient geodata management for optimized search in real-world applicationsMay 8, 20245May 8, 20245
AffineMetaverse and AI: Bridging the virtual and real worldThe Metaverse itself is a powerful concept. Imagine how impactful it can be when you add the problem-solving capability of AI into the…Jun 27, 2022Jun 27, 2022
Shi YanRejuvenate my old OpenGL GUI with WebAssembly, or why WebAssembly is awesome!Ever since the 90s, I have been trying to master javascript, html and later css. I have failed. I rarely complain about the difficulty of…Apr 7, 20176Apr 7, 20176
InCyberboticsbyBenjamin DelezePorting a C++ Rendering Engine to WebAssemblyI recently compiled the whole rendering engine of Webots, more than 15’000 lines of code, from C++ to WebAssembly. In this article, I want…Jul 26, 20213Jul 26, 20213
Emmanuel BOTROS YOUSSEFWebGPU + Wasm + Rust > building mmo-ready procedural trees using Ambient engine (part 1/3)Within a week I built a fast and efficient low poly pseudo-random natural element generation system that could fit any mmo using Ambient…Jun 6, 2023Jun 6, 2023
InLevel Up CodingbyVitalii Shevchuk🎨 WebGPU is the Future of Web in 2023WebGPU is the next-generation graphics and computes API for the web. It provides low-level access to modern GPUs, enabling high-performance…Jun 6, 20231Jun 6, 20231
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InAI³ | Theory, Practice, BusinessbyChristopher Dossman3D Morphable Face Models — Past, Present, and FutureMore than two decades ago, 3D Morphable Face Models (3DMM) were proposed for general face representation as well as image analysis. Today…Sep 12, 2019Sep 12, 2019
InWahoo Product DesignbyChe Wei (Jacky) LeeBlurring the Lines Between Prototype and Real ProductDesigning with data is becoming the new norm. Excel sheets, APIs, data Test randomisers are all readily supported in our tools to test our…Sep 28, 2022Sep 28, 2022
InTDS ArchivebyMason McGoughGenerating 3D Models with PolyGen and PyTorchPolyGen takes a unique transformer-based approach to 3D model generation.Oct 29, 20202Oct 29, 20202
InTDS ArchivebyJoe T. SanthanavanichOpen-Source 3D Semantical Building Models in 2020A complete list of open-Source 3D city models (Updated in October 2020)Oct 28, 2020Oct 28, 2020