InUX CollectivebyRichard Yang (@richard.ux)You’re doing Gamification Wrong: Dual Loops ExplainedCore loops, dual loops, and variable reward scheduling in the context of product design explained!Feb 28, 20201Feb 28, 20201
InApps BlogbyMehmet KayaSpaceship, easy way of developing multiplayer game backendI want you introduce with our new open source project Spaceship. It has been designed as a multiplayer game backend which supports…Mar 13, 20191Mar 13, 20191
InWildlife Studios Tech BlogbyCamila ScatoliniBuilding Pitaya, Wildlife’s own scalable game server frameworkLet's talk about the importance of game server frameworks, how was the path for us to build Pitaya, why we chose Go, and some other thingsJun 22, 20201Jun 22, 20201